Your reward is one direct damage dealt to any target - a small number on its own, but a tasty addition to any Sac payoff you may be setting up
The playmat is made with a fabric top to create an amazing gameplay experience and a non-slip rubber backing prevents it from shifting during intense duels
It pressures early with combat damage and card draw, helps fill the graveyard with its discard abilitywhich fuels delve, escape, or reanimationand can even take to the skies when needed by exiling cards
Its pretty common to lead with a Thoughtseize and crack a fetch, which makes it easy to flip Cecil quickly in the early turns
Choco-Comet is good at just about every point in the game, though thankfully your opponent cant splash it easily
Time reminders, customizable deposit ceilings, and cool-off windows are now standard, but execution matters